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Match webhooks ​

Go to OPTIONS > Integrations > Match webhooks. A webhook sends the game data of the match to a URL at regular intervals. Use it to post updates in a Discord channel, or to feed your own tools (website, scoreboard, bot…).

The Match webhooks tab

Discord webhook ​

MyHUD sends the events to a Discord channel, as formatted and colored messages.

  1. In Discord, open the settings of the channel, then Integrations > Webhooks > New Webhook.
  2. Click Copy Webhook URL.
  3. In MyHUD, paste the URL in Discord Webhook URL. It must start with https://discord.com/api/webhooks/.
  4. Click Save.

Custom webhook ​

MyHUD sends the raw data as JSON, with an HTTP POST request, to your own server.

  1. Paste the URL of your endpoint in Webhook URL. It must start with http:// or https://.
  2. Click Save.

The data is the game state that CS2 sends to MyHUD (Game State Integration): map, score, round, players, bomb…

TIP

To check what your server receives, use a test URL from a service like webhook.site first.

Send frequency ​

Send frequency (seconds) sets how often MyHUD sends the data: from 2 to 30 seconds. Default: 10 seconds. A frequency of 5 seconds or less can slow down a modest PC. This setting saves by itself.

How it works ​

  • MyHUD sends the data only while the HUD is open and receives the game data, so when you are on a server or in a demo.
  • It sends the latest state at each interval. The changes between two sends are not queued.
  • A webhook is active as soon as its URL is set. To stop it, click Clear or Clear Discord, then confirm.
  • The URLs are saved on your MyHUD account. The data goes through the MyHUD servers before it reaches your URL.